Models move over Obstacles using normal rules for movement. Scan this QR code to download the app now. Units cannot shoot at targets within Engagement Range of any friendly units. Named characters cannot be given any of the following Relics.When a model in your army is given a Bio-artefact Relic, replace all instances of the keyword on that Relics rules, if any, with the name of the hive fleet that your model is drawn from.Note that some Relics replace one of the models existing items of wargear. Even as this warrior organism works the Hive Minds will, gestalt energies flow through it to infuse nearby broods with strategic purpose, bolstering their already deadly capabilities. Leviathan is the latest creation of the Hive Mind, but it has billions of years of previous adaptations it can draw upon to modify the hunting style of its latest warrior-organisms. So potent is this bioforms synaptic presence that it acts as a focussing lens for the psychic might of the Hive Mind. Declare targets of the charge (must be within 12"). and our In seconds, they grow to full size, devouring the host from the inside out and bursting forth in a shower of gore. Each time an attack is made against the bearer, subtract 1 from that attacks hit roll. Mindlessly converging via synaptic imperative, their sudden and frenzied attacks spell the foes end. Each time the bearer is selected to fight, when resolving its attacks you can re-roll one, Each time a ranged attack is made against the bearer, the bearer receives the benefits of. Whether this is thanks to some invisible neurotoxin, a directed synaptic assault or some other awful ability is unclear. Select one, If you select this objective, keep a tally of Synaptic Kill points. If the bearer is equipped with two Wrecker claws, each time an attack is made with this weapon, you can re-roll the, Expansion: Warzone Octarius Book 1: Rising Tide, Implanted Tyrannoform Spore objective marker, Each time a model in that unit would lose a wound as the result of a, Each time a model is destroyed in that unit as a result of a melee attack, if that model does not have the, That unit can start to perform an action, even if it, Each time a unit with this adaptation fights, if it made a, Each time that unit Advances, do not make an, Models in that unit do not suffer the penalty to, Each time an attack is made against a unit with this adaptation (excluding, Each time an attack is made by a model with this adaptation against a unit (excluding. Wahapedia: Tyranids army rules, abilities, and wargear. Your army cannot contain more than one model with the same Adaptive Physiology. Grombrindal's IE campaign sucks balls Seriously. The spellcaster makes themselves or an ally lighter than air. Once the battlefield has been created, both players must agree which terrain traits apply to which terrain features. Hit and wound rolls cannot be modified by more than -1 or +1. Hull = Any part of a model that does not have a base. Only Battle-forged armies can use Strategic Reserves. This biohorrors chitinous carapace is thickened by expendable, brittle outer layers designed to absorb the impact of small arms fire as they shatter and flake away. Grombrindal | Warhammer Wiki | Fandom Strategic Reserve units cannot arrive in the first battle round. This mighty general towers over those under their command. It is theorised that such organic data is all filtered easily through the synaptic network. Overview Tech-Priests are Adepts of the Cult Mechanicus. Keyworded rules apply to units and models with that keyword. The provinces near you are terrible for dwarves. The slightest cut to this creatures flesh causes pressurised and highly acidic fluids to spray from the wound. Can be shot even if firing models unit is within Engagement Range of enemy unit. This video takes a look at his campaign abilities, his skill tree, his stats, and his various uses on the battlefield.A special thanks to the great Total War team over at Creative Assembly for providing me with early access to Grombrindal so that I could make this for you.Support me on Patreon - https://www.patreon.com/PartyElite ; Follow me on Twitter: https://twitter.com/_PartyElite ; Send me a Tip: http://bit.ly/TipPartyFor details on how you can get your hands on Grombrindal, The White Dwarf for Total War: Warhammer, visit this link: http://store.steampowered.com/app/506190/ The damaged flesh and chitin of this formidable warrior organism regrows at an astounding rate. Only one attempt can be made to deny each psychic power. The Ymgarl Genestealers have long been a cancerous blight on the worlds of the Imperium. Whether through rows of bristling antennae or clusters of glistening compound eyes, this warlord can sense the location of its prey with unerring accuracy. Grombrindal - Warhammer - Age of Sigmar - Lexicanum If manifested, select one friendly unit within Synaptic Link range of this PSYKER. Still no reason to start with Thorgrim instead of Grombrindal Before the battle, generate the psychic powers for PSYKER units from your army that know powers from the Hive Mind discipline using the table below. [5] Thrumming with the raw power of the Hive Mind, these blades can disrupt energy fields and pass through all kinds of armour and shields with ease. 115. Core Rules - Wahapedia Once the bioelectric-wreathed projectiles punch deep into their targets, their parasitic mouths begin chewing frenziedly, devouring the victim from the inside out. [1], Over the centuries Grombrindal aided Duardin of all creeds and cultures. Each time you win a battle, your Crusade force gains 1 Biomass point and 1 Crushed Resistance point. Even the bravest heart may quail when the horrors of battle take their toll. Muzzle flare shines through the gloom in bursts, beams of lasfire illuminate the fog of war, and spent ammunition cartridges are left discarded across the battlefield. Auxiliary Support, Super-heavy Auxiliary and Fortification Detachments never gain Detachment abilities. The Hive Mind exploits the neurally cached experiences of its warrior organisms to hone their predatory instincts. However, I decided on my first campaign to be grombrindal as I loved playing him in ME but I'm struggling a lot against dark elves autoresolve will tell me I . Measure moves and distances carefully and accurately. Before a battle, Tyranid Warriors spawned for it may undergo a rapid adaptation, making them even deadlier. Units that Fall Back cannot charge this turn. Grungni sent him out as an emmisary and a watcher, to travel the realms aiming to preserve Duardin ways, yet allow them to change with the eventual aim of re-unification. The hunger of the Tyranids can never be satiated. The Hive Mind fortifies the minds and bodies of its swarms. Cannot make a charge move within Engagement Range of any unit that was not the target of the charge. Every warrior organism in the Tyranid race is fashioned by the ineffable alien will of the Hive Mind. Sometimes an ability will allow a single hit roll to score two or more hits. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Subtract 1 from Combat Attrition tests if unit is below Half-strength. The Sororitas are imbued with boundless font of vigour. It takes a great concentration of fire to do them any real harm. Models kindly supplied by Games Workshop. Driven by synaptic imperative, acting as psychic conduits for the Hive Minds power, the warrior organisms of Hive Fleet Hydra open their maws as one and emit a mind-shredding shriek. Once per turn, when this WARLORD is selected to Fight, it can use this Warlord Trait. The gods listen to the prayers of their followers, healing the wounds they have suffered. At first, the threat posed by the swarms of Hive Fleet Hydra appears deceptively manageable, albeit still nightmarishly dangerous. Units that, Starting with the player whose turn is not taking place, the players must alternate selecting an eligible unit from their army and fighting with it (see below). If one player has no more units left to fight with, their opponent then fights with their remaining units, one at a time. This is one that only includes units with the LEVIATHAN keyword. While this sacred rite is active, you can ignore any or all modifiers to this units Leadership characteristic, and each time a Combat Attrition test is taken for this unit, you can ignore any or all modifiers. Each close combat attack is made with a melee weapon. Select one, Purchase this Requisition at any time. Be it the warriors of enemy armies or the biospheres of verdant worlds, all are simply biomass to be consumed by the swarm. The BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN keyword is used in the following Tyranids datasheets: The KRAKEN and CORE keywords are used in the following Tyranids datasheets: The BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN and SYNAPSE keywords are used in the following Tyranids datasheets: The HIVE TENDRIL keyword is used in the following Tyranids datasheets: The datasheets using UNALIGNED keyword can be found in the following Factions: The UNALIGNED keyword is used in the following datasheets: The LIVING ARTILLERY keyword is used in the following Tyranids datasheets: The SYNAPSE keyword is used in the following Tyranids datasheets: The HIVE TYRANT keyword is used in the following Tyranids datasheets: The BROODLORD keyword is used in the following Tyranids datasheets: The HIVE TENDRIL and INFANTRY keywords are used in the following Tyranids datasheets: The TYRANID PRIME keyword is used in the following Tyranids datasheets: The TERVIGON keyword is used in the following Tyranids datasheets: The NEUROTHROPE keyword is used in the following Tyranids datasheets: The TRYGON PRIME keyword is used in the following Tyranids datasheets: The TYRANID WARRIORS keyword is used in the following Tyranids datasheets: The MALECEPTOR keyword is used in the following Tyranids datasheets: The PSYKER keyword is used in the following Tyranids datasheets: The ZOANTHROPES keyword is used in the following Tyranids datasheets: The MONSTER keyword is used in the following Tyranids datasheets: The PARASITE OF MORTREX keyword is used in the following Tyranids datasheets: The HIVE TENDRIL and LIVING ARTILLERY keywords are used in the following Tyranids datasheets: The HIVE TENDRIL, BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN and CHARACTER keywords are used in the following Tyranids datasheets: The HIVE TENDRIL and PSYKER keywords are used in the following Tyranids datasheets: The THE SWARMLORD keyword is used in the following Tyranids datasheets: The BEHEMOTH keyword is used in the following Tyranids datasheets: The BEHEMOTH and INFANTRY keywords are used in the following Tyranids datasheets: The ENDLESS MULTITUDE keyword is used in the following Tyranids datasheets: The HORMAGAUNTS keyword is used in the following Tyranids datasheets: The KRAKEN keyword is used in the following Tyranids datasheets: The SYNAPSE and MONSTER keywords are used in the following Tyranids datasheets: The LEVIATHAN and SYNAPSE keywords are used in the following Tyranids datasheets: The LEVIATHAN and CORE keywords are used in the following Tyranids datasheets: The LEVIATHAN and CHARACTER keywords are used in the following Tyranids datasheets: The LEVIATHAN keyword is used in the following Tyranids datasheets: The GORGON keyword is used in the following Tyranids datasheets: The GORGON and TOXIN SACS keywords are used in the following Tyranids datasheets: The JORMUNGANDR keyword is used in the following Tyranids datasheets: The TITANIC keyword is used in the following Tyranids datasheets: The KRONOS keyword is used in the following Tyranids datasheets: The KRONOS and PSYKER keywords are used in the following Tyranids datasheets: The HYDRA and INFANTRY keywords are used in the following Tyranids datasheets: The HYDRA and MONSTER keywords are used in the following Tyranids datasheets: The HYDRA keyword is used in the following Tyranids datasheets: The CHARACTER keyword is used in the following Tyranids datasheets: The HIVE TENDRIL and CHARACTER keywords are used in the following Tyranids datasheets: The SPORECASTER keyword is used in the following Tyranids datasheets: The BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN and TRYGON keywords are used in the following Tyranids datasheets: The BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN and TRYGON PRIME keywords are used in the following Tyranids datasheets: The RIPPER SWARMS keyword is used in the following Tyranids datasheets: The BURROWERS keyword is used in the following Tyranids datasheets: The FLY keyword is used in the following Tyranids datasheets: The HIVE TENDRIL, PSYKER and CHARACTER keywords are used in the following Tyranids datasheets: The BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN and PSYKER keywords are used in the following Tyranids datasheets: The BIOVORES keyword is used in the following Tyranids datasheets: The EXOCRINE keyword is used in the following Tyranids datasheets: The HARUSPEX keyword is used in the following Tyranids datasheets: The HIVE GUARD keyword is used in the following Tyranids datasheets: The PYROVORES keyword is used in the following Tyranids datasheets: The TYRANNOFEX keyword is used in the following Tyranids datasheets: The TYRANT GUARD keyword is used in the following Tyranids datasheets: The TOXIN SACS keyword is used in the following Tyranids datasheets: The TOXICRENE keyword is used in the following Tyranids datasheets: The GENESTEALER keyword is used in the following Tyranids datasheets: The HIVE TENDRIL and MONSTER keywords are used in the following Tyranids datasheets: The BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN and LICTOR keywords are used in the following Tyranids datasheets: The HORNED CHITIN keyword is used in the following Tyranids datasheets: The GARGOYLES keyword is used in the following Tyranids datasheets: The ACID MAW keyword is used in the following Tyranids datasheets: The ACID MAW and INFANTRY keywords are used in the following Tyranids datasheets: The ADRENAL GLANDS keyword is used in the following Tyranids datasheets: The FLESH HOOKS keyword is used in the following Tyranids datasheets: The GENESTEALERS keyword is used in the following Tyranids datasheets: The HARPY keyword is used in the following Tyranids datasheets: The HIVE CRONE keyword is used in the following Tyranids datasheets: The LICTOR keyword is used in the following Tyranids datasheets: The HIVE TENDRIL and CORE keywords are used in the following Tyranids datasheets: The LASH WHIP keyword is used in the following Tyranids datasheets: The TOXIC LASHES keyword is used in the following Tyranids datasheets: The ACID BLOOD keyword is used in the following Tyranids datasheets: The BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN and HIVE TYRANT keywords are used in the following Tyranids datasheets: The BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN and TYRANT GUARD keywords are used in the following Tyranids datasheets: The LEVIATHAN and MONSTER keywords are used in the following Tyranids datasheets: The LEVIATHAN, SYNAPSE and CHARACTER keywords are used in the following Tyranids datasheets: The MONSTER and CHARACTER keywords are used in the following Tyranids datasheets: The MONSTER and TITANIC keywords are used in the following Tyranids datasheets: The BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN and CHARACTER keywords are used in the following Tyranids datasheets: The BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN and CORE keywords are used in the following Tyranids datasheets: The FEEDER TENDRILS keyword is used in the following Tyranids datasheets: The SPORE keyword is used in the following Tyranids datasheets: The BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN and RIPPER SWARMS keywords are used in the following Tyranids datasheets: The LEVIATHAN and INFANTRY keywords are used in the following Tyranids datasheets: The LEVIATHAN and SWARM keywords are used in the following Tyranids datasheets: The SWARM keyword is used in the following Tyranids datasheets: The VENOMTHROPES keyword is used in the following Tyranids datasheets: The TERMAGANTS keyword is used in the following Tyranids datasheets: Acid spray used in the following datasheets: Barbed strangler used in the following datasheets: Bio-acid spray used in the following datasheets: Bio-cannon used in the following datasheets: Bio-electric pulse used in the following datasheets: Bio-electric pulse with containment spines used in the following datasheets: Bio-plasma used in the following datasheets: Bio-plasma torrent used in the following datasheets: Bio-plasmic cannon used in the following datasheets: Bio-plasmic scream used in the following datasheets: Deathspitter used in the following datasheets: Deathspitter with slimer maggots used in the following datasheets: Devourer used in the following datasheets: Devourer with brainleech worms used in the following datasheets: Dire bio-cannon used in the following datasheets: Drool cannon used in the following datasheets: Flamespurt used in the following datasheets: Fleshborer used in the following datasheets: Fleshborer hive used in the following datasheets: Grasping tongue used in the following datasheets: Heavy venom cannon used in the following datasheets: Impaler cannon used in the following datasheets: Massive toxic lashes (shooting) used in the following datasheets: Rupture cannon used in the following datasheets: Shockcannon used in the following datasheets: Spike rifle used in the following datasheets: Spine banks used in the following datasheets: Spinefists used in the following datasheets: Spinemaws used in the following datasheets: Spore mine launcher used in the following datasheets: Stinger salvoes used in the following datasheets: Stranglethorn cannon used in the following datasheets: Strangleweb used in the following datasheets: Tentaclids used in the following datasheets: Termagant devourer used in the following datasheets: Termagant spinefists used in the following datasheets: Thoracic spinefists used in the following datasheets: Venom cannon used in the following datasheets: Barbed ovipositor used in the following datasheets: Bio-flail used in the following datasheets: Bludgeoning fists used in the following datasheets: Bone mace used in the following datasheets: Bone sabres used in the following datasheets: Bonecleaver used in the following datasheets: Bonesword used in the following datasheets: Broodlord claws and talons used in the following datasheets: Carnifex crushing claw used in the following datasheets: Carnifex scything talon used in the following datasheets: Chitin-barbed fists used in the following datasheets: Clawed limbs used in the following datasheets: Crushing claw used in the following datasheets: Dual boneswords used in the following datasheets: Flensing whips used in the following datasheets: Gargantuan scything talons used in the following datasheets: Genestealer claws and talons used in the following datasheets: Grasping tail used in the following datasheets: Hierodule scything talons used in the following datasheets: Hormagaunt talons used in the following datasheets: Lashwhip pods used in the following datasheets: Lictor claws and talons used in the following datasheets: Massive crushing claws used in the following datasheets: Massive scything sickle-talons used in the following datasheets: Massive scything talons used in the following datasheets: Massive toxic lashes (melee) used in the following datasheets: Mawloc scything talons used in the following datasheets: Monstrous bonesword used in the following datasheets: Monstrous crushing claw used in the following datasheets: Monstrous scything talon used in the following datasheets: Powerful limbs used in the following datasheets: Ravener claws used in the following datasheets: Ravenous maw used in the following datasheets: Rending claw used in the following datasheets: Screamer-killer talons used in the following datasheets: Scything tail used in the following datasheets: Scything talon used in the following datasheets: Scything wings used in the following datasheets: Shovelling claws used in the following datasheets: Thorax spur used in the following datasheets: Thresher scythe used in the following datasheets: Toxic lashes used in the following datasheets: Toxinspike used in the following datasheets: Trygon scything talons used in the following datasheets: Tyrant talons used in the following datasheets: Wrecker claws used in the following datasheets: Acid maw used in the following datasheets: Adrenal glands used in the following datasheets: Biostatic rattle used in the following datasheets: Chitin thorns used in the following datasheets: Enhanced senses used in the following datasheets: Extended carapace used in the following datasheets: Flesh hooks used in the following datasheets: Infestation node used in the following datasheets: The BEHEMOTHGORGONHYDRAJORMUNGANDRKRAKENKRONOSLEVIATHAN and GENESTEALER keywords are used in the following Tyranids datasheets: Lash whip used in the following datasheets: Prehensile pincer tail used in the following datasheets: Spore cysts used in the following datasheets: Toxin sacs used in the following datasheets: Some abilities refer to selecting a unit that is within Synaptic Link range of the unit with the ability. Models can move freely over terrain features 1" or less in height. If your, Use this Stratagem before the battle, when you are mustering your army, if your, Use this Stratagem at the end of your turn. The swarms of Hive Fleet Behemoth rampage into their prey in a stampede of hulking muscle, crushing chitin and trampling hooves. Subconscious instinctive drivers trigger when this beast detects prey organisms fleeing its grasp, spurring it to lash out quicker than the speed of thought. Their flesh and chitin is endlessly mutable, honed into whatever form will prove most lethal to its prey. If a model cannot make its minimum move, it is destroyed (unless you are using, Units can make a Normal Move or an Advance if they are only within Engagement Range of enemy, When a model performs a Heroic Intervention, piles in or consolidates, ignore, You cannot select the same psychic power more than once per battle round, unless that power is. A synaptic knot in this creatures skull channels and amplifies Kronos potent Shadow so prey can barely think or focus in the organisms presence. At the start of the battle round, select one Synaptic Imperative from a unit in your army that is on the battlefield and that you have not yet selected this game. Once within, the worms begin the process of dissolving their screaming victim from inside, over long and agonising minutes. Each time a ranged attack is allocated to a model with this Adaptation while it is receiving the benefits of cover from a terrain feature, add an additional 1 to any armour saving throw made against that attack. Units that made a charge move this turn fight before all other units. If several units tied for closest, player resolving the rule selects which is closest. To do battle with the swarms of Hive Fleet Kraken is to pit oneself against a sly predatory gestalt whose every instinct and action is calculated towards outmanoeuvring and encircling its prey. This organism phases unsettlingly in and out of reality as the synaptic energies of the Hive Mind flow through it, allowing it to meld into shadow and smoke only to reappear nearby - catching the unsuspecting prey by surprise. Each time the bearer destroys an enemy unit as the result of a melee attack, until the end of the battle, add 1 to the bearers Attacks characteristic (to a maximum of +3). Apply modifiers in the following order: division, multiplication, addition, then subtraction. Units cannot do anything, or be affected in any way, while they are embarked within a, Units that start their Movement phase embarked in a, Disembarking units must be set up wholly within 3" of their. The Emperors radiance shines upon his warriors, emboldening them amidst the thick of battle. This seed-shaped gem hails from Ghyran, the Realm of Life. Units added to your army during the battle are never part of a Detachment. Each time a model in that enemy unit makes a melee attack, subtract 1 from that attacks hit roll. Its broods scuttle half-seen toward the foe, wreathed in a rolling miasma of inimical Tyranid microorganisms that can reduce even the mightiest warriors and war engines to bubbling slicks of flesh-and-metal sludge. Other random characteristics determined individually when characteristic required. Select two, Leviathan (Supplement) Battle Tactic Stratagem, Leviathan (Supplement) Requisition Stratagem, Use this Stratagem before the battle, when mustering your army, after nominating a, Leviathan (Supplement) Epic Deed Stratagem, Leviathan (Supplement) Strategic Ploy Stratagem, Leviathan (Supplement) Wargear Stratagem, Crusher Stampede Battle Tactic Stratagem, Use this Stratagem before the battle, when you are mustering your army. +1 to saving throws against ranged weapons. Each model must be in unit coherency with one other model from own unit. Stratagems not used during a battle round are exempt from this limit. Through synaptic conduits, the Hive Mind imbues creatures of its horde with even greater energy and ferocity. Scarlet Witherlord WIP (CC welcome) 1 / 2. The few remaining records of the fall of Tyran Primus speak of an alpha-beast that led the assault upon Magos Varnaks command bunker, tearing open the facilitys vast bulkhead doors with a single slash of its scything forelimbs. An unmodified hit roll of 1 always fails and an unmodified hit roll of 6 always hits. Subtract 1 from hit rolls if the firing models unit Advanced. During deployment, can set unit up underground instead of setting them up on the battlefield. Leviathan does not attack on one front, but seeks to outflank and encircle its prey with several questing tendrils. Select another unit from your army to shoot with. This page contain the core rules for playing games with your Citadel miniatures, and are designed to be used with the essential rules that come packaged with your Warhammer 40,000 models. Grombrindal, the White Dwarf, is the namesake of the White Dwarf Magazine. Hive Fleet Gorgon wears down its prey through the use of adaptive hypertoxins, weaponised spore clouds, and corrosive poisons of the most gruesome sorts imaginable. For example, if a, When a Blast weapon targets a unit that has 11 or more models, do not roll dice to randomly determine how many attacks are made instead, make the maximum possible. Select one, Tyranids Boarding Actions Battle Tactic Stratagem, Tyranids Boarding Actions Strategic Ploy Stratagem. He is an ancient Dwarf, that was sent into the realms to guide and nurture Duardin. It is this which can be swapped out at the start of the battle using the. If your army includes any HIVE TENDRIL Detachments (excluding Auxiliary Support, Super-heavy Auxiliary or Fortification Network Detachments), you have access to the Stratagems shown here, and can spend CPs to use them. Even the lightest blow from this bio-weapon can result in its target being rent asunder. He is an enigmatic figure, recorded throughout the Dwarfs' history, appearing to give aid to his bearded kin whenever their situation becomes especially dire.For more info on Grombrindal, visit the steam page: http://store.steampowered.com/app/506190/How to get GrombrindalYou will need an exclusive Steam key to unlock Grombrindal in Total War: WARHAMMER. Can make a charge move against a unit within 1 of this terrain feature. [4a], Wystkarn, was a guise used by Grombrindal to help protect a Kharadron fleet headed for Barak-Zilfin. In the swarms of Kronos, the Shadow in the Warp is suffocatingly powerful. [5a], Notably, Grombrindal has accompanied Gotrek under the nom de guerre of Wittrom on multiple occasions. Download Total War: WARHAMMER - Grombrindal The White Dwarf - Steam If manifested, select one friendly CRUSHER STAMPEDE model within 18" of this PSYKER. The two biomorphologies must be selected from separate lists. A model with an invulnerable save can use it instead of its normal Sv. If a Blast weapon targets a unit that has between 6 and 10 models, it always makes a minimum of 3 attacks.
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