The TL;DR is that significant nerfs to Resto Druids effectively ruined that comp, and this is its successor and not a very successful one, if were being honest. Hello everyone, I was reading a thread earlier about prot pvp and I was shocked about how little people in this community seemed to really know about Protret. Furthermore, as all of a Ferals damage is Physical, you are unfortunately walled by Holy Paladins and their incredible armor; this means that you have a pretty bad match-up against Arms Warrior / Holy Paladin, which unfortunately is the most common comp in the game. Meanwhile, this comp has a very good match-up against the rest of the metagame, and particularly so in seasons 5-6, where people typically have lower resilience amounts and are thus very susceptible to burst damage. You simply cannot burn Holy Paladins, making the match-up against them very painful, and Arms Warrior / Holy Paladin in specific is pretty much impossible to beat. This is a variant of PHD, featuring a Discipline Priest instead of a Holy Paladin. It was insanely good in OG season 5, but by the 6th and 7th season all specs caught up. Namely, for the Protection Warrior to do the amount of damage theyre famous for, they need to be decked out in PvE armor penetration gear, from top to bottom. However, it technically counters half the meta, so it could not possibly be any lower than the B-tier, despite not being all that common. 6th Annual Michigan Festival. Michigan. Whats more, a lot of the comps that give Arms Warrior / Holy Paladin trouble, such as Rogue / Shadow Priest and Mage / Shadow Priest, can also destroy you, which unfortunately solidifies the idea that this comp, while plenty good to take you to reasonably high ratings, is just a poor mans Arms Warrior / Holy Paladin. If you manage to get a Sap on a key player on the opponent team and follow it up with a chain of CC, you can very easily get a kill early, or force the enemy team in a constant defensive position, where they must do all they can to stay alive, failing to get any meaningful momentum of their own. We've discontinued servicing users from your location and are thereby preventing access to any of the websites owned and operated by ZAM Network, LLC DBA Fanbyte (the owner of Wowhead.com): This decision is ultimately one we were forced to make due to the number of visitors from your region when compared to the operational costs necessary to continue providing access there. But damn it, its a lot of fun to play! Furthermore, it tends to do pretty poorly against Ret Paladin teams, as they can counter your first Starfall with Divine Shield and prevent you from resetting with Judgement of Justice, thus causing you to most likely lose if you fail to kill them in the opener. When someone starts dipping to a lower HP threshold, Strangulate the healer and go in for the kill. Destruction Warlocks are very hard to kill due to their incredibly annoying Nether Protection, which forces you to target someone else, making your game plan against them a lot more predictable. The synergy of these 3 classes is simply outstanding, with Shadow Priests being the MVP, thanks to their ability to off-heal when the Shaman is in trouble or CCed, their ability to dispel CC off their team-mates, the ability to stop a Warriors Bladestorm which Psychic Horror, etc. . Thats not too difficult with a Destruction Warlock instantly bursting someone for 50% of their health pool, which is why its the more popular variant. The only obvious weakness of this comp is one that it shares with its 2v2 cousin; namely, that Warlocks can be extremely annoying to face. Ret/Disc is a good 2s comp and Ret/Hunter/Disc is an excellent 3v3 comp. Note: This is not related to Russia/Ukraine or any other political/military actions around the world. The addition of Cyclone as an extra CC from the Druid only makes this comp stronger in that area. With the addition of Cyclone, your opener becomes even more punishing than before, as one wrong trinket timing from the enemy team can cause them to lose. Retribution Paladin DPS Best in Slot Gear PvP Arena Season 6 - WotLK This comp has a lot of damage, and even more CC. WotLK PvP 2v2 Arena Team Comp Tier List / Rankings Retribution Paladin Dragonflight PvP Guide | Best Race, Talents, Gear, Stats & Macros 34K views 4 months ago 9.9K views 9.5K views 1 month ago 10.0.7 Ret Paladin PVP guide! #5 RETRIBUTION PALADIN 3.3.5 PvP GAMEPLAY - WotLK WARMANE 2020 Having said that, this comp does have a couple of weak points. Written October 18, 2019. Introduction. Thats 2 levels of poor right there, which is why this once-beloved comp finds itself in the D-tier. However, all Arms Warrior / healer teams are sadly essentially a poor mans version of Arms Warrior / Holy Paladin, with Arms Warrior / Resto Druid being possibly the next best thing, all the way down in the C-tier. This comp does one thing, and it does it well: Purge people of all their buffs, with both players having access to an offensive dispel. However, therere some slight differences: Frost Mage / Shadow Priest cannot CC people for as long as Subtlety Rogue / Shadow Priest can, having a maximum CC time of only 32 seconds. Warlock / Healer teams were among the strongest teams in TBC. You always have about a 50/50 chance of winning against players of similar skill. If you dont care about titles, these comps can be very fun to play, however. Other teams that typically need to keep a distance from your Death Knight, like MM Hunter / healer and Warlock / healer teams, can also be pretty easy prey for you. Undoubtedly part of the S-tier, this comp can best be described as the Holy Paladin and Discipline Priest killer. This comps weaknesses are also largely the same as with Subtlety Rogue / Shadow Priest; Warlocks unfortunately soft-counter you. Repentance and Hex unfortunately are on the same dimishing return category, so your CC chains cannot be as potent, but therein kicks a hidden ace up this comps sleeve: the Shaman can also heal; in fact, all 3 players in this team can! Hybrid Retribution (Preg) Paladin PvP Guide. This strategy is extremely effective against Discipline Priests and Restoration Shamans, but the main strength of this comp lies in its ability to destroy Warlocks, a class found in many of the top-tier comps in WotLK. Those will be harder to win against, but you dont have any outright terrible match-ups. This comp is a distant cousin of Ret Paladin / MM Hunter, in that they have a lot of the same strengths and a lot of the same weaknesses. A Mage on his own can already pull off some crazy Shatters, but when you add in a Priests damage as well you have some incredible kill power, being able to kill someone from 100% in just 2 to 3 seconds. Your lack of sustained damage means that you have a slightly unfavourable match-up against other DPS / healer teams with better sustained damage, and Warlock / healer teams in particular will be next to impossible for you, as will Arms Warrior / Holy Paladin, which is very unfortunate. As you lay on the floor, barely conscious with your HP reduced to 0, you think to yourself, what the hell just happened? These comps are extremely powerful and have few counters, typically only really having weaker match-ups against other S-tier comps. Its idea is very simple: stack two specs with damage-over-time spells, spread them on the entire enemy team, and watch all of them squirm as they die helplessly. The most obvious example in this category is TSG, which will unfortunately be a very hard comp for you to beat. On the flipside, compared to Rogue / Feral Druid, this comp has 1 fairly significant drawback; Ret Paladins cannot become invisible in any way, and so Warlocks can send their pets on them to enter combat, effectively disabling your Rogues Sap. Its not just Disc Priests that need to be scared however; the fact that both of you start the game stealthed and that this comp isnt too common gives you the element of complete surprise, which allows you to blow up a whole bunch of different classes before they can notice what happened. Ultimate Soccer Arenas (Pontiac) - All You Need to Know - Tripadvisor On first look its a caster cleave, so naturally it has burst damage in spades, with some CC peppered in. These comps tend to have a specific thing they excel at, which unfortunately usually comes with a fairly major drawback. This is exemplified by Warlock / Resto Druid, which is a somewhat weaker version of Warlock / Resto Shaman in most meaningful ways. This comp players more or less the same as it did in TBC: you Sap 1 player and then blow up the other player, typically the healer. Both the Warlock & Ele Shaman are very vulnerable to being trained, meaning being focused down by both players for the entire game. In reality however, this comp is very well-rounded, so even though its no longer in the highest tier, it can perform extremely well and even snatch wins from many higher tier comps. Despite not being super powerful, this comp stole many peoples hearts in TBC, as it offered some very high adrenaline gameplay. While Boomkin burst damage is indeed great, it is mostly tied to Starfall, which has a 1-minute cooldown. The goal here is extremely obvious, you try to kill someone right away with incredibly high damage and pressure generated by constant dispels. You Sap one player, and nuke the other simple stuff. This comp was dubbed God Cleave on retail, but its name on WotLK should be Oh My God Cleave, because your enemies will be yelling oh my god what the hell is this? PvP montage of 2v2 arenas played on Warmane's Blackrock WotLK.Starring: Meytrix (myself) as a retribution paladin in full starter (. Someone once said that you cant go home again. 87. r/classicwow. Its certainly an explosive comp, hence its position in the A-tier. 08/07/1992. If you somehow happen to play in a meta that consists of other teams however, this team can steamroll its way to very high ratings, with very easy wins throughout. If you ever use your PvP trinket at the wrong time against this comp, youre likely dead. The most obvious counter to this team is Warlocks, as Warlock / healer teams in general will be very tough to beat, as you cannot really Sap anything against Warlocks, and they can dispel your Mages Polymorph with Devour Magic, or even interrupt your Mages cast with Spell Lock with their Felhunter pet while the Warlock himself is crowd controlled. This is particularly true when facing teams with a Discipline Priest healer, who typically struggle to heal multiple targets at once and thus theres usually a few targets on low HP. There is one class unfortunately that isnt very susceptible to this strategy however, and can often ruin your plans: Holy Paladins. Having said that, there is one very real counter to this comp, and the main reason why it cannot really be up there in the S-tier with the big boys. This is a variant of RPD, featuring a Restoration Shaman instead of a Restoration Druid. That would be comps with multiple immunities and high burst damage, such as Beast Cleave, but most prominently the incredibly popular TSG. This comp shares a weakness with many other hyper-aggressive melee comps: Paladin teams can be hard to beat, as they can shut down your aggression at any point with their Hand of Protection. Furthermore, while Rogues have exceptionally strong CC tools to peel enemies with, certain teams like Ret Paladin / MM Hunter and (ironically) Rogue / Shadow Priest can kill your Priest too fast for you to be able to save him. At the very least, this is certainly not a comp for people who lack patience, as you need patience in spades in order to climb with this strategy. Despite being a DPS / healer team, this comp plays very similarly to its double DPS version, Rogue / Shadow Priest. Its a very simple strategy thats surprisingly difficult to counter. Damage is one thing has in spades, particularly during the first 40 seconds of the game, where Heroism / Bloodlust causes your damage to be truly terrifying. Moreover, Ret Paladins have incredibly powerful defensive cooldowns, like Hand of Protection and Divine Sacrifice, which allows them to save their Priest when things get rough. Furthermore, this tier list ranks all the comps for their overall performance through the expansions duration we do not rank them for 1 specific phase. Retribution Paladin DPS PvP and Arena - Wrath of the Lich King Classic - Wowhead Retribution Paladin DPS PvP and Arena - Wrath of the Lich King Classic By terryn Last Updated: 2023/02/09 Changelog Patch: 3.4.1 Table of Contents Rating: Guide Navigation Rating: Get Wowhead Premium $2 A Month Please dont flame me, Im just trying to earn a living here! Retribution Paladin PvP Macros and Addons - Shadowlands 9.2 - Wowhead Retribution Paladin PvP Macros and Addons - Shadowlands 9.2 (Archived) By Avengtv Last Updated: 2022/02/27 Changelog Patch: 9.2.0 Table of Contents Rating: Get Wowhead Premium $2 A Month Enjoy an ad-free experience, unlock premium features, & support the site! Pine Knob Music Theater. What this comp gains in durability however, it unfortunately trades in damage potential, as Druids simply have 0 offensive pressure. This is a huge boon, and particularly so against caster cleave type comps, which typically rely heavily on CCing players in order to get kills. This variety is extremely strong against caster-based teams, and double DPS teams in general. This comp was named God Comp due to its seeming inability to die. Furthermore, this tier list ranks all the comps for their overall performance through the expansions duration we do not rank them for 1 specific phase. Still, its a plenty strong comp, which shouldnt be underestimated, as it can sneak some very surprising victories. This comp has simply ridiculous damage, particularly in the opener thanks to Heroism / Bloodlust, but damage isnt all it has, as your crowd control is also simply top notch. If you have done any 3v3 arena at all in Wrath of the Lich King, chances are youve seen the incredibly powerful combination of Warlock / Ele Shaman / healer. Double DPS teams will absolutely massacre you, as both of you are extremely susceptible to pressure from some of the most popular double DPS specs, like Ret Paladins and Shadow Priests. Moreover, certain double DPS comps (mostly involving Ret Paladins) can give you trouble, as they can zerg down your Priest before they get a chance to do place their DoTs, which is an issue that Subtlety Rogue / Shadow Priest doesnt suffer from to the same extent. Sure, thats partially true, but thats doing the comp a disservice. A Feral simply cannot stun people for as long as a Rogue can, nor can they disarm Warriors and Hunters to prevent them from using their defensive cooldowns altogether, allowing you to get some very cheesy surprise kills right at the start of the game. In all seriousness, this comp is aptly named LSD 2 because it plays very similarly to good ol LSD, with many of the same strengths & same weaknesses. These comps tend to be slightly less well-rounded their S-tier counterparts, typically having some very strong match-ups and some very weak match-ups, and are thus more highly dependent on the current state of the meta. In many ways, this comp plays very similarly to the ubiquitous Subtlety Rogue / Shadow Priest: you take 1 player out of the game for an extremely long time, while killing the other player. Unfortunately, theyd be somewhat correct as with any Rogue / ranged / healer comp, this comp relies pretty heavily on getting a Sap off and doing heavy burst damage, controlling enemies as necessary. For these reasons, this comp is significantly harder to get wins with than Arms Warrior / Holy Paladin. WotLK is no exception; though the comp faced a lot of nerfs over the duration of OG WotLK due to its over-performance in tournaments, its still an incredibly solid, meta-relevant comp. Best macros for Ret Paladin Pretty new to wow in general and paladin. However, it also has some major weaknesses; specifically, without a Shadow Priest dispelling them, your healer will sit in crowd control effects much, much more often. While this would normally mean you need to kill something within the first 30 seconds of the game or just straight up lose, the Preg variant has surprising lasting power, particularly against DPS / healer teams, as many specs struggle to out-damage the Preg Paladins high healing output. Sometimes youll see a Warlock, Shaman and Druid on the enemy team, and assume that youre facing LSD. You run into an enemy team with a Priest and 2 invisible players. With most of these CC spells having a short 30-40 second cooldown, you can apply tremendous pressure on the enemy team throughout a game, and with damage this high, it only takes a brief CC chain sticking to get a kill. How insane is holy pala in Wrath? : r/worldofpvp - Reddit Paladin Archives - Skill Capped Most teams will see a Death Knight / Paladin team and assume that the Paladin is Holy. Here you will learn all you need to know to properly play Retribution Paladin in PvP scenarios. Furthermore, melee cleave teams (such as the always-present TSG) can just sit on your Boomkin for the entirety of the game, making it impossible for them to cast damaging spells or Cyclone, instead relying always completely on your Starfall kill windows.